
texture: the file name for each of the skin textures as they appear in the root of the skin pack.is the Alex model and is the Steve model.
geometry: the base model this skin is for.The value will be the name of the individual skin. localization_name: the localization key whose value is defined later in en_US.lang.
skins: a collection of definitions, each defining a single skin.Įach individual skin definition will then contain the following:. The key will also always be prepended to each individual skin's localization key. That value will be the title of the pack. localization_name and serialize_name: these will be the same and are the localization keys whose value will be defined later in en_US.lang with the full key being skinpack. Create a JSON file named skins.json at the root of the skin pack. type: set to skin_pack to tell the game to treat this pack as a skin pack.Ī skins.json file will define the skins that come with your skin pack. uuid: a unique identifier to prevent package conflicts, which can be generated from this site: ( two different UUIDs need to be generated). For example, would indicate version 1.0.0. name: the name of the pack, which is always pack.name. Create a JSON file named manifest.json at the root of the skin pack. How to construct the necessary metadata files for a skin pack and how to define skins using them.Ī manifest tells Minecraft general information about your skin pack.
The folder and file structure for skin packs in Minecraft: Bedrock Edition.